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= How to Play ''Capitalism: The Ruthless Pursuit of Stuff'' = '''Welcome to the grind.''' This is a 2–8 player board game (or digital party simulator) where each player takes on a persona, manipulates markets, buys influence, dodges scandals, and climbs to the top of the economic food chain. == Objective == The goal is simple: '''End the game with the highest Net Worth.''' Net Worth = '''Cash + Assets + Favors – Scandals''' == Game Length == * Default: '''5 Years''' (1 lap around the board per year) * Each Year = 12 Turns (3 moves per quarter) You can play for 3, 5, or 10 years depending on how ruthless your group is. == Game Setup == # Choose a '''Banker''' (host and central figure – only one allowed) # Each player chooses a '''Primary Role''' and a '''Secondary Role''' # Give each player: * $5,000,000 starting cash * 3 Favor tokens * 1 Player Dashboard (digital or printed) # Shuffle all decks: Political, Event, Scandal, Industry # Set People Meter to Level 0 == Turn Structure == Each player gets one turn per round. A round = 1 month. There are 12 rounds per year. === On Your Turn: === * Choose 1 action: ** Invest ** Upgrade Asset ** Draw Political Card ** Trade Favor ** Block Scandal ** Donate (lower People Meter) * Draw an Event Card (optional) * Lock in your move Once all players lock in, the game server (or Banker) resolves the round events. == The People Meter == A global scale (0–10) representing public unrest. It rises due to: * Scandals * Orange political cards * Hoarding * Bad PR When it hits 10, a '''People Uprising''' is triggered: * Assets frozen * Scandals exposed * Emergency taxes or charity Lower it by playing blue cards or donating to public causes. == Card Types == * '''Political Cards:''' Red, Blue, Orange – affect economy, people meter, or laws * '''Scandal Cards:''' Triggered by risky plays or sabotage * '''Event Cards:''' Random chaos—booms, crashes, personal drama * '''Industry Cards:''' Buyable assets that boost your net worth * '''Favor Cards:''' Used to bribe, block, or swing votes == Victory Conditions == When the final year ends, all players calculate their net worth: * Cash * + Industry Assets * + Favors Held * – Scandal Penalties The player with the highest total wins. In case of tie: Most Industries → Fewest Scandals → Coin Flip == Optional Rules == * '''Era Mode:''' Begin in 1980s, 2000s, or 2020s for different starting conditions * '''Faction Mode:''' Form teams with shared goals * '''Secret Objectives:''' Draw hidden win conditions (e.g., Trigger Uprising, Win w/ 0 Scandals) * '''The People NPC:''' A non-player force that can vote, disrupt, or reward players == Tips for Ruthless Play == * Team up—but never trust anyone. * Watch the People Meter. If it pops, you’re all toast. * The Banker always has a slight edge. Exploit it—or overthrow him. * Don’t hoard too early. Don’t charity too late. == See Also == * [[Roles and Personas]] * [[Card Index]] * [[People Meter]] * [[Dev Hub]] ---- ''Capitalism is a game. So is this.''
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