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Meme Coin exploration
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= Meme Coin Exploration: The Future of $STUFF = This page documents our research, strategy, and decision-making process as we explore launching a meme coin to power both the in-game and external economy of ''Capitalism: The Ruthless Pursuit of Stuff''. ---- == Goals == * Launch a meme coin that integrates with the Capitalism board game, app, and media ecosystem * Ensure it’s fun, useful, and potentially valuable inside and outside the game * Use the coin to reward players, track games, and fund expansion * Monetize ethically (or satirically), without pay-to-win ---- == Proposed Coin Names == {| class="wikitable" ! Name !! Symbol !! Notes |- | Stuff Coin || $STUFF || Brand aligned, generic but punchy | Bribe Coin || $BRIBE || Great for satire; ties into gameplay | Capital Coin || $CAPS || General purpose, classy | Grift Token || $GRIFT || Sharp-edged and meme-ready | Ruthless Coin || $RUFF || On-brand, playful tone |} ---- == Chain Evaluation == We are currently evaluating the best blockchain to launch the token on. Priorities include low fees, scalability, ease of integration, and meme culture alignment. {| class="wikitable" ! Chain !! Pros !! Cons !! Status |- | Polygon (EVM) || Cheap gas, widespread support, easy Web3 links || Slightly crowded || High interest | Solana || Fast, strong NFT/meme community || Non-EVM, fewer tools || Strong contender | XRPL || Extremely fast and low cost || Less meme-native || Considered | Base (Coinbase) || Growing fast, new hype || Early phase || Watching | BNB Chain || Cheap and common || Risk of spam projects || Low priority |} ---- == Supply Model Options == {| class="wikitable" ! Model !! Total Supply !! Distribution Plan !! Notes |- | Fixed Supply || 1,000,000,000 || Airdrop + Reserve + Rewards || Simpler, meme classic | Inflationary || Starts at 1M, mint per game || Ties into gameplay long-term | Deflationary || Fixed + burn on spend || Could reward long-term holders | Hybrid DAO || Community-voted tokenomics || Flexible, long term vision |} ---- == Utility In-Game == * Rewarded at end of each game (winner takes largest share) * Used to buy: ** Custom avatars / roles ** Special card packs ** Cosmetic UI skins ** Sabotage cards (in chaos mode) * Stake to unlock private lobbies or “host” status * Leaderboard rewards ---- == Utility Outside Game == * Participate in community votes (future rules, expansions) * Redeem at real-world partners (pizza tie-ins?) * Buy merch * Participate in NFT drops * Show off wealth—because, capitalism ---- == Next Steps == # Decide on chain (Polygon vs Solana) # Choose token name and total supply # Design distribution model (airdrop, faucet, rewards) # Write basic smart contract # Connect to game prototype ---- == See Also == * [[The Game]] * [[Live Stats]] * [[Roles and Personas]] * [[Capitalism.wiki]]
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