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= Roles and Personas =
In ''Capitalism: The Ruthless Pursuit of Stuff'', every player takes on a '''Primary Role''' and an optional '''Secondary Role'''. These roles shape your strategy, alliances, abilities, and—of course—your scandals.


== Primary Roles ==
There can only be one of each Primary Role per game.
=== '''Banker''' (1 per game) ===
* Acts as the host and central point of the economy
* Controls cash flow, tax collection, and scandal resolution
* Has privileged knowledge and slight game influence
* Can be targeted by other players for being “too powerful”
=== '''Lawyer''' ===
* Excels at blocking scandals, navigating bureaucracy, and protecting assets
* Can use Favor cards more effectively in legal contexts
* Can partner with the Banker or act as a watchdog
=== '''Politician''' ===
* Draws extra Political cards
* Can influence the People Meter more directly
* May pass special legislation (game modifiers) in longer versions
=== '''CEO''' ===
* Gains bonus value from Industry assets
* Can convert Favor into Capital more efficiently
* Often draws attention—both admiration and scandal
=== '''Activist''' ===
* Can manipulate the People Meter
* Starts with low cash but high favor
* Wins in unconventional ways (e.g., zero-scandal victories)
=== '''Consultant''' ===
* Has flexible abilities: can “borrow” traits from others once per year
* Can charge for advice (Favor economy role)
* Slippery, strategic, hard to pin down
=== '''Grifter''' ===
* Can pull extra Scandal cards—but might profit from them
* Thrives in chaos, especially when others suffer
* Great for unpredictable players
=== '''Influencer''' ===
* Doubles the impact of short-form plays (quick gains, PR moves)
* Can rise fast but fall hard if scandal hits
* Gets rewarded for trending (mini-event triggers)
== Secondary Roles ==
Players choose one Secondary Role OR are assigned at random. Multiple players can hold the same secondary.
* '''Lobbyist:''' Gain extra influence in Political outcomes
* '''Journalist:''' Expose others for scandals (earn cash)
* '''Crony:''' Gain bonus when supporting the Banker
* '''Philanthropist:''' Reduce People Meter at no cost
* '''Intern:''' Extra action per year, but low income
* '''Shadow Donor:''' Secretly bankrolls another player (or sabotages them)
== Role Dynamics ==
* The '''Banker''' has unique power but also paints a target
* '''Politician + Lawyer''' combo can create power blocks
* '''Grifter + Influencer''' can cause chaos and go viral
* Secret alliances between roles create layered strategy
== NPC Role: The People ==
* A non-player force that reacts to public unrest
* Triggers Uprisings, Scandals, Charity Drives
* Can be manipulated but never fully controlled
== Gameplay Tip ==
Some roles thrive early. Others build late. Watch how your Primary and Secondary synergize—and don’t be afraid to pivot alliances mid-game.
== See Also ==
* [[How to Play the Game]]
* [[Card Index]]
* [[The People Meter]]
* [[Dev Hub]]

Latest revision as of 12:47, 8 April 2025

Roles and Personas[edit | edit source]

In Capitalism: The Ruthless Pursuit of Stuff, every player takes on a Primary Role and an optional Secondary Role. These roles shape your strategy, alliances, abilities, and—of course—your scandals.

Primary Roles[edit | edit source]

There can only be one of each Primary Role per game.

Banker (1 per game)[edit | edit source]

  • Acts as the host and central point of the economy
  • Controls cash flow, tax collection, and scandal resolution
  • Has privileged knowledge and slight game influence
  • Can be targeted by other players for being “too powerful”

Lawyer[edit | edit source]

  • Excels at blocking scandals, navigating bureaucracy, and protecting assets
  • Can use Favor cards more effectively in legal contexts
  • Can partner with the Banker or act as a watchdog

Politician[edit | edit source]

  • Draws extra Political cards
  • Can influence the People Meter more directly
  • May pass special legislation (game modifiers) in longer versions

CEO[edit | edit source]

  • Gains bonus value from Industry assets
  • Can convert Favor into Capital more efficiently
  • Often draws attention—both admiration and scandal

Activist[edit | edit source]

  • Can manipulate the People Meter
  • Starts with low cash but high favor
  • Wins in unconventional ways (e.g., zero-scandal victories)

Consultant[edit | edit source]

  • Has flexible abilities: can “borrow” traits from others once per year
  • Can charge for advice (Favor economy role)
  • Slippery, strategic, hard to pin down

Grifter[edit | edit source]

  • Can pull extra Scandal cards—but might profit from them
  • Thrives in chaos, especially when others suffer
  • Great for unpredictable players

Influencer[edit | edit source]

  • Doubles the impact of short-form plays (quick gains, PR moves)
  • Can rise fast but fall hard if scandal hits
  • Gets rewarded for trending (mini-event triggers)

Secondary Roles[edit | edit source]

Players choose one Secondary Role OR are assigned at random. Multiple players can hold the same secondary.

  • Lobbyist: Gain extra influence in Political outcomes
  • Journalist: Expose others for scandals (earn cash)
  • Crony: Gain bonus when supporting the Banker
  • Philanthropist: Reduce People Meter at no cost
  • Intern: Extra action per year, but low income
  • Shadow Donor: Secretly bankrolls another player (or sabotages them)

Role Dynamics[edit | edit source]

  • The Banker has unique power but also paints a target
  • Politician + Lawyer combo can create power blocks
  • Grifter + Influencer can cause chaos and go viral
  • Secret alliances between roles create layered strategy

NPC Role: The People[edit | edit source]

  • A non-player force that reacts to public unrest
  • Triggers Uprisings, Scandals, Charity Drives
  • Can be manipulated but never fully controlled

Gameplay Tip[edit | edit source]

Some roles thrive early. Others build late. Watch how your Primary and Secondary synergize—and don’t be afraid to pivot alliances mid-game.

See Also[edit | edit source]