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Roles and Personas

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Roles and Personas[edit | edit source]

In Capitalism: The Ruthless Pursuit of Stuff, every player takes on a Primary Role and an optional Secondary Role. These roles shape your strategy, alliances, abilities, and—of course—your scandals.

Primary Roles[edit | edit source]

There can only be one of each Primary Role per game.

Banker (1 per game)[edit | edit source]

  • Acts as the host and central point of the economy
  • Controls cash flow, tax collection, and scandal resolution
  • Has privileged knowledge and slight game influence
  • Can be targeted by other players for being “too powerful”

Lawyer[edit | edit source]

  • Excels at blocking scandals, navigating bureaucracy, and protecting assets
  • Can use Favor cards more effectively in legal contexts
  • Can partner with the Banker or act as a watchdog

Politician[edit | edit source]

  • Draws extra Political cards
  • Can influence the People Meter more directly
  • May pass special legislation (game modifiers) in longer versions

CEO[edit | edit source]

  • Gains bonus value from Industry assets
  • Can convert Favor into Capital more efficiently
  • Often draws attention—both admiration and scandal

Activist[edit | edit source]

  • Can manipulate the People Meter
  • Starts with low cash but high favor
  • Wins in unconventional ways (e.g., zero-scandal victories)

Consultant[edit | edit source]

  • Has flexible abilities: can “borrow” traits from others once per year
  • Can charge for advice (Favor economy role)
  • Slippery, strategic, hard to pin down

Grifter[edit | edit source]

  • Can pull extra Scandal cards—but might profit from them
  • Thrives in chaos, especially when others suffer
  • Great for unpredictable players

Influencer[edit | edit source]

  • Doubles the impact of short-form plays (quick gains, PR moves)
  • Can rise fast but fall hard if scandal hits
  • Gets rewarded for trending (mini-event triggers)

Secondary Roles[edit | edit source]

Players choose one Secondary Role OR are assigned at random. Multiple players can hold the same secondary.

  • Lobbyist: Gain extra influence in Political outcomes
  • Journalist: Expose others for scandals (earn cash)
  • Crony: Gain bonus when supporting the Banker
  • Philanthropist: Reduce People Meter at no cost
  • Intern: Extra action per year, but low income
  • Shadow Donor: Secretly bankrolls another player (or sabotages them)

Role Dynamics[edit | edit source]

  • The Banker has unique power but also paints a target
  • Politician + Lawyer combo can create power blocks
  • Grifter + Influencer can cause chaos and go viral
  • Secret alliances between roles create layered strategy

NPC Role: The People[edit | edit source]

  • A non-player force that reacts to public unrest
  • Triggers Uprisings, Scandals, Charity Drives
  • Can be manipulated but never fully controlled

Gameplay Tip[edit | edit source]

Some roles thrive early. Others build late. Watch how your Primary and Secondary synergize—and don’t be afraid to pivot alliances mid-game.

See Also[edit | edit source]