How to Play the Game
How to Play Capitalism: The Ruthless Pursuit of Stuff[edit | edit source]
Welcome to the grind. This is a 2–8 player board game (or digital party simulator) where each player takes on a persona, manipulates markets, buys influence, dodges scandals, and climbs to the top of the economic food chain.
Objective[edit | edit source]
The goal is simple: End the game with the highest Net Worth.
Net Worth = Cash + Assets + Favors – Scandals
Game Length[edit | edit source]
- Default: 5 Years (1 lap around the board per year)
- Each Year = 12 Turns (3 moves per quarter)
You can play for 3, 5, or 10 years depending on how ruthless your group is.
Game Setup[edit | edit source]
- Choose a Banker (host and central figure – only one allowed)
- Each player chooses a Primary Role and a Secondary Role
- Give each player:
- $5,000,000 starting cash
- 3 Favor tokens
- 1 Player Dashboard (digital or printed)
- Shuffle all decks: Political, Event, Scandal, Industry
- Set People Meter to Level 0
Turn Structure[edit | edit source]
Each player gets one turn per round. A round = 1 month. There are 12 rounds per year.
On Your Turn:[edit | edit source]
- Choose 1 action:
- Invest
- Upgrade Asset
- Draw Political Card
- Trade Favor
- Block Scandal
- Donate (lower People Meter)
- Draw an Event Card (optional)
- Lock in your move
Once all players lock in, the game server (or Banker) resolves the round events.
The People Meter[edit | edit source]
A global scale (0–10) representing public unrest. It rises due to:
- Scandals
- Orange political cards
- Hoarding
- Bad PR
When it hits 10, a People Uprising is triggered:
- Assets frozen
- Scandals exposed
- Emergency taxes or charity
Lower it by playing blue cards or donating to public causes.
Card Types[edit | edit source]
- Political Cards: Red, Blue, Orange – affect economy, people meter, or laws
- Scandal Cards: Triggered by risky plays or sabotage
- Event Cards: Random chaos—booms, crashes, personal drama
- Industry Cards: Buyable assets that boost your net worth
- Favor Cards: Used to bribe, block, or swing votes
Victory Conditions[edit | edit source]
When the final year ends, all players calculate their net worth:
- Cash
- + Industry Assets
- + Favors Held
- – Scandal Penalties
The player with the highest total wins. In case of tie: Most Industries → Fewest Scandals → Coin Flip
Optional Rules[edit | edit source]
- Era Mode: Begin in 1980s, 2000s, or 2020s for different starting conditions
- Faction Mode: Form teams with shared goals
- Secret Objectives: Draw hidden win conditions (e.g., Trigger Uprising, Win w/ 0 Scandals)
- The People NPC: A non-player force that can vote, disrupt, or reward players
Tips for Ruthless Play[edit | edit source]
- Team up—but never trust anyone.
- Watch the People Meter. If it pops, you’re all toast.
- The Banker always has a slight edge. Exploit it—or overthrow him.
- Don’t hoard too early. Don’t charity too late.
See Also[edit | edit source]
Capitalism is a game. So is this.